Quake: Scourge Of Armagon Levels

Scourge of Armagon is the first official mission pack released for classic Quake, adding 17 new levels split into three themed episodes. This expansion introduces new environments from sci‘fi bases to gothic castles alongside fresh weapons like the Laser Cannon, Proximity Mine Launcher, and Mjolnir hammer, as well as novel enemies such as Centroids, Gremlins, and Spike Mines. As a follow‘up to the base game, it continues the storyline involving Armagon’s plan to invade Earth through a dimensional Rift. This guide explores all levels in Scourge of Armagon, along with design features, episode structure, standout maps, and community impressions.

Episode Structure Overview

Scourge of Armagon is organized into three episodes that progress in a fixed order. Players start at Command HQ and proceed through Levels 1-17, culminating in the boss fight against Armagon. These levels build a more coherent narrative than Quake’s original episodes, giving players a sense of journey through dimensional gates into darker realms.([turn0search21])

Episode Summary

  • Episode 1 – Fortress of the Dead: Levels 1-5, sci‘fi human base environments.
  • Episode 2 – Dominion of Darkness: Levels 6-11, gothic, cryptic, and Lovecraftian structures.
  • Episode 3 – The Rift: Levels 12-17, dimensional world leading to Armagon’s Lair.

Level Listings and Themes

Here is a breakdown of all levels in each episode with their themes and design characteristics.([turn0search0])

Episode¯1: Fortress of the Dead

  • HIP1M1: The Pumping Station – industrial pipes and machinery with traps.
  • HIP1M2: Storage Facility – warehouse layout, keycards, crates, ambushes.
  • HIP1M3: The Lost Mine – outdoor mining area with collapsing platforms.
  • HIP1M4: Research Facility – control rooms, labs, secret switches.
  • HIP1M5: Military Complex – compact arena with multiple secret exits.

Episode¯2: Dominion of Darkness

  • HIP2M1: Ancient Realms – dark courtyards with hidden portals.
  • HIP2M2: The Black Cathedral – library and church-inspired vertical spaces.
  • HIP2M3: The Catacombs – narrow tunnels, undead enemies, secret vaults.
  • HIP2M4: The Crypt – coffin traps, dramatic lighting, hidden teleports.
  • HIP2M5: Mortum’s Keep – castle structures, branching paths and elevation.
  • HIP2M6: The Gremlin’s Domain (secret) – gremlin-themed puzzles and treasures.

Episode¯3: The Rift

  • HIP3M1: Tur Torment – floating towers and teleport puzzles.
  • HIP3M2: Pandemonium – rune-decorated corridors with surprises.
  • HIP3M3: Limbo – water segments, underwater sections, tricky platforming.
  • HIP3M4: The Gauntlet – linear downward path filled with traps.
  • HIPDM1: The Edge of Oblivion (secret) – void-style platforms above dark abyss.
  • HIPEND: Armagon’s Lair – final arena for the Armagon showdown.([turn0search14])

Level Design and Gameplay Feel

Players often note that the level design in Scourge of Armagon leans toward labyrinthine layouts, requiring exploration and memorization rather than pure combat flow typical of the base game. Some levels feel maze‘like, especially in Episode 1’s expansive complexes. Others, like those in Episode 3, integrate environmental hazards with dimensional aesthetics.([turn0search5])

The expansion is action‘packed, frequently filling levels with high enemy density, scripted trap elements like crushing ceilings, deadly fans, and surprise ambushes much more so than vanilla Quake. This makes each level feel impactful and deserving of careful exploration.([turn0search8])

New Weapons, Powerups, and Enemies

Scourge of Armagon adds notable gameplay variety through exclusive weapons and enemies that fit different level themes.([turn0search2])

New Weapons & Items

  • Laser Cannon – fires bouncing energy bolts around corners.
  • Proximity Mine Launcher – sticks mines to walls or floors and detonates near enemies.
  • Mjolnir Hammer – melee weapon that unleashes lightning shockwaves.
  • Powerups: Wetsuit, Empathy Shield, Horn of Conjuring (summons ally monster).

New Enemies Introduced

  • Centroid – cyber scorpion armed with nailguns.
  • Gremlins – steal weapons and multiply by feeding on corpses.
  • Spike Mines – floating explosive orbs that detonate when near the player.

Secrets and Exploration Depth

Across the 18 levels including secret maps, Scourge of Armagon hides around 77 secrets doors, quads, mega heath, or hidden zones encouraging thorough exploration. Each episode contains one secret level accessible via hidden triggers.([turn0search4])

Many secrets are cleverly tucked behind texture panels, switches, or tricky rocket jump routes. Players who enjoy hunting every secret and mastering level layouts will find deep satisfaction in the subtext of exploration here.([turn0search16])

Critical Reception and Community Feedback

Critics and fans generally received Scourge of Armagon well rated higher than its sequel by many. GameSpot awarded it around 8.6/10. Player feedback emphasizes strong level architecture and atmospheric environments, though some found the maze‘like maps frustrating.([turn0search21])

  • Level design is great and action‘packed, the music is even better than the original. – Reddit users.([turn0search1])
  • Feels like a midpoint between Quake and Quake II noted for lighting and mechanical variety.([turn0search8])
  • Difficulty on par with Hard mode in Quake intense but rewarding.([turn0search8])

Highlights and Memorable Maps

Certain levels stand out for their creativity and atmosphere. The Crypt gains praise for lighting effects and interactive design, while The Gauntlet delivers a memorable gauntlet-style descent. The final map, Armagon’s Lair, ties together the expansion’s challenge in a climactic showdown. Secret level The Edge of Oblivion is especially notable for floating void platforms an early precursor to Quake III’s void arenas.([turn0search3])

Why Scourge of Armagon Matters

As the first official expansion to Quake, Scourge of Armagon expands the franchise with additional weapons, enemies, and coherent narrative progression. It retains core gameplay while shifting pacing, level layout, and challenge. While not reinventing Quake, it delivers a meaningful side dish for fans craving more content.([turn0search12])

Quake: Scourge of Armagon delivers a compelling mission pack packed with new levels, environments, enemies, weapons, and soundtrack. With three distinct episodes, secret maps, and thematic progression from human bases to demonic realms, it enriches the original game’s universe. Though some players may find its maze-like level design and higher difficulty punishing, the expansion’s ambition and atmosphere make it a worthwhile addition for Quake veterans. Whether you’re exploring ‘The Lost Mine,’ navigating ‘Pandemonium,’ or confronting Armagon himself, this pack offers a robust and polished extension to a classic FPS legacy.